![]() Does not strike stone in area to go back to one before Detailed Rules Menu Board Size: Board of size. In the game, you control 4 stick figures that may move on their own. Area that is surrounded by opponents stone can not strike. Stick Ranger (abbreviated to SR) is a java game that was created by programmers hired by ha55ii. The bait strategy works amazingly well for this level (not including the boss room), as only the Red Skull Stickmen have attacks that go upwards. Black stones and White stones hit alternately. Also, the 7th weapons and Diamond 1s are dropped in this stage, which will provide additional income by selling them.ĪoE (Area of Effect) weapons are highly effective in this stage, due to highly concentrated numbers of enemies. Only the White Boss Skull Stickman, which drops $500, may be dangerous. Since there are a wide variety of powders, please make scientific experiments and art works and play. The enemies are not too strong, and with $60 and $90 gold drops, they can drop upwards of $5000 in gold. Game overview : Remake program of 'Powder Game' and introduced more realistic physical calculation. The White Boss Skull Stickman gives players a taste of what the Castle Boss is like in preparation for the battle in the Castle beforehand.įor a strong enough team with some melee fighters, the Castle Gate can be a good place to harvest gold. Investing SP into Magic Equipping a Blue Stone or a Black Stone. And for each SP invested into MAG, the LP of the character also raises automatically. Increasing MAG does not have the same effect for each class. This is the first stage to have a boss with more LP than the Castle Boss. Just like Seaside 1, all of the enemies here are Roundheads. Once out of gold, the Gunner will still walk. Magic (also known as MAG) is one of the character statistics in Stick Ranger. Seaside 2 is a stage in Stick Ranger that is found following the Castle stage within the Seaside series. The amount of gold which has to be paid can be reduced by spending SP into MAG, down to a minimum of 1 per shot. Gold is deducted from the player every time the gunner fires a shot. If the hitboxes of two enemies overlap, then the attacks may hit the one in the background. In contrast to the Boxer, the Gladiator, the Sniper, and the Magician, the Priest was not implemented in the first version of the game, rather, it was added later in ver2.2 BETA. Priests have an aura effect, which affects other characters. ![]() For these, a Priest swings its staff and a mine that is the color of the staffs head will appear on all enemies within the Priests range. Priest is the fifth class in Stick Ranger. ![]() All guns, except for the starting gun, cost gold to use bullets. Most staves use a direct attack which instantly hits multiple enemies and cannot miss. Limestone Cave 1 is an area in Stick Ranger 2. Located right before the Castle, this stage introduces the Stickmen species. Guns (Stick Ranger) Guns are weapons used by Gunners. The Castle Gate is a stage in Stick Ranger. ![]()
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