Sonic Mania Plus further remixes the levels from the original release. In this regard, Sonic Mania Plus is very much like last year’s release because it’s built on the back of that game. Most of Mania’s appeal comes from this reimagining of the past: only five of the thirteen original levels in Sonic Mania were new, but they’re just as lovingly crafted and fun to play as the remixed levels. Most of the levels are remakes of classic areas like Green Hill Zone or Flying Battery Zone, and feature both new and familiar bosses to tackle. There’s no annoying animal friends, no obnoxious story, and no pointless nonsense. It feels like a sequel to Sonic and Knuckles that got shoved into a box and forgotten for two decades. The graphics are better, the controls are tighter, and the music is on point. Mania is the way you remember the Genesis titles, not the way they actually were. If you haven’t played Sonic Mania, it’s a retro homage to the old Sonic games on the Genesis. "Mighty’s ground smash allows you to discover hidden areas lurking beneath your feet, and adds new paths to the game’s already impressively varied levels." The question is, can you tweak something that was already nearly perfect and make it better? Plus adds two new characters, a new mode, and a number of other things to Mania’s already great core. If the original release of Sonic Mania was the version that played in theaters, Sonic Mania Plus is the director’s cut you get on home media. But Christian Whitehead, Headcannon, and PagodaWest Games apparently aren’t satisfied with excellent. Spoiler alert: it’s excellent and it deserves both the fan and critical acclaim that has been showered on it since launch. I was lucky enough to review the original game when it released. But pretty good is a hard fall from the days of the Genesis and the fact that the game was followed by Sonic: Lost World, Sonic Forces, and Sonic Boom: Rise of Lyric didn’t give people much hope that SEGA had learned from what made Generations work. That the best game of the modern era prior to this point was probably Sonic Generations was a scathing indictment of a franchise that once stood shoulder to shoulder with Mario. Adds the option to use No Save Mode abilities.Prior to the release of Sonic Mania, things were looking pretty rough for SEGA’s Blue Blur.Adds transitions to all stages that previously did not feature a transition animation.Here’s a quick list of everything we’ve discovered so far. AND LOTS MORE: There are many, many small additions and features included in the latest update.There’s also a Speedrun Difficulty mode that tweaks bosses to be more speedrunner-friendly. NEW SPEEDRUN FEATURES: You’ll be able to save, watch, and share speedrun attempts with a new playback feature.Four characters can play at the same time in local split-screen. ENHANCED COMPETITION MODE: You can now play with up to four (4) characters at the same time with friends in the enhanced Competition Mode.You can also select characters playing the random gacha game in Encore Mode, like in Knuckles Chaotix. NEW BONUS STAGES: Another unique bonus stage, patterned after Sonic Pinball, is included in the Encore Mode.NEW ZONE: Angel Island Zone, a totally new playable Zone, is being added to Encore Mode. You’ll also be able swap between all five playable characters in these stages. ‘Encore Mode’ sends Sonic back to the start of his adventure, where you’ll unlock Mighty and Ray - the levels are remixed, with new gimmicks and color palettes. NEW REMIXED STAGES: ‘Encore Mode’ is a new story mode that unlocks after completing the main story mode once.Each character has their own unique ability that can be used in the remix ‘Encore Mode’ stages - Mighty has the Hammer Drop ability, while Ray can glide.
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