![]() ![]() The third hit will knock the victim prone, leaving them open to attack while they recover. Savage Hits - This ability will trigger a three-hit combo on any target within melee range of Bigfoot.If the Bigfoot makes contact with a hunter, they will pick the hunter up and slam them to the ground, causing the hunter to fall prone and dealing medium damage, as well as leaving them open to attack while they recover. Furious Throw - When activated, Bigfoot will quickly grab out.After roaring, a player-controlled Bigfoot's screen will be tinted red, with a darker and cloudier portion of their screen showing the general location of any hunters at the time of the howl. Howl (3 Energy) - When activated, Bigfoot will emit a loud roar which can be heard from a great distance.In this state, Bigfoot's abilities and attacks have a decreased stamina cost for the duration of the rage. Rage - When activated, Bigfoot enters a brief "enraged" state.Melee Attack - Bigfoot swipes out, dealing a small amount of damage to any target hit.Damage Resistance - Bigfoot has a 20% damage resistance to any damage taken during night.Hunters can stun Bigfoot out of the eating animation with a well-aimed flare gun shot or signal flare. Note that there is no way of cancelling the eating animation if you are playing as Bigfoot, which takes approximately five seconds to complete and leaves Bigfoot vulnerable to hunter attacks. Health Regeneration - When damaged, Bigfoot can recover a certain amount of health as shown by the light grey portion of the health bar by eating food, whether that takes the form of meat from animal carcasses or baited traps left by the hunters, to random foods left behind at the various points of interest on the map.Clever hunters can use this as an early warning sign that Bigfoot is close, even if they are not currently visible. Electronic Disruption - Electronics, such as lights, cameras, and drones, within a close distance of Bigfoot rapidly flash on and off (in the case of lights), or have a static-washed filter (in the case of the camera and drone cameras).It is currently unknown if this ability has a cool-down, or is always passively enabled. Pressing the prompt key (G) displays a wispy trail of grey smoke towards whatever object triggered the prompt. Scent Tracking - When a player-controlled Bigfoot is around a scent emitting object, such as food, meat, wild animals, or hunters, they may receive a "Scent Found" prompt.These noises are audible from a very long distance, and can serve as a means of either drawing hunters to your location or intimidating them. Knocking - Bigfoot may attack a tree to produce a sequence of three loud, distinct "knocking" noises. ![]() Passive abilities are usable (or trigger) at any time, whereas active abilities have a brief cool-down period between uses and may also use Bigfoot's energy pool, noted as appropriate. When playing versus AI, the appearance of Bigfoot will be determined by what map is loaded.īoth the AI-controlled and player-controlled Bigfoot share the same pool of passive and activated abilities.
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